Developed by Gabriel Vergari
Development Time: 2 month and 20 days. (W/O Documentation).
Personal Responsibilities: Due to certain circumstances I ended up working on this project solo, so my responsibilities ranged from animation to coding and to design.
The game has a medieval European theme which results in both European-like city and characters. The player is known as “The Adventurer”, being a knight that came to the city to defeat the monsters and bring peace. The city has 2 neighborhoods to explore and 2 dungeons, one dungeon for each neighborhood. 
Normanda has the main objective of cleaning dungeons to reach the main villain. The objective of the game is to both become stronger gaining experience from each enemy killed and training in the mobile application.

Technologies:: Unity, AndroidStudio, NodeJs, MySQL
Programming Languages: C#, Kotling (Companion app), JavaScript, MySQL

Here you can see the trailer of my game and the code.
(Documentation of the game is inside the folder "NON-CODE RELATED" of Github)

Normanda Spec Sheet

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