Code/Design: Gabriel Vergari
Development Time: 2 months, and 3 days (W/O Documentation).
Personal Responsibilities: Due to certain circumstances I ended up working on this project solo, so my responsibilities ranged from animation to coding and to design.
Overlord is a 3D MOBA for Windows. The game has a fantasy theme.
Overlord has a differential of being a MOBA that has the objective of build, and not destroying.
3 teams with 3 players each battle with a high variety of playable characters to farm and build 2 towers in the middle lane. After building those 2 towers, the team with it, activates a conquest zone. This conquest zone will only give points for the teams with the towers built and the team that has more champions inside it, this makes players make decisions to unite against a specific team to have a specific team and then battle with each other.
Overlord has minions, and jungle monsters that apply buffs. And a lot of details.

Overlord's main focus of development was to learn game architecture, apply and study AI, and learn Unreal Engine.
Technologies: Unreal Engine, and .Net
Programming Languages: C++, C#, C.

The code/documentation of this project is not available to the public as professors catch students stealing it for better grades. If you are interested in the code, contact me by email.

Overlord Spec Sheet

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